Sunday, May 17, 2015

When Judge Dredd And 2000AD Arrived In The USA...




Prior to November 1983 you could sometimes find the UK fortnightly newsprint editions (aka 'Progs') of 2000 AD featuring JUDGE DREDD at certain elite comic specialty shops like Manhattan's FORBIDDEN PLANET, provided you were lucky enough to live near a place like that. You would be paying import prices. The TITAN BOOKS graphic novel collections were also available.

Then, in November 1983, the first issue of JUDGE DREDD published by EAGLE COMICS hit the stands.

According to Comicvine.com, EAGLE COMICS was:

"Founded in 1983 by Nick Landau...a London-based company set up to reprint 2000AD strips licensed from 2000AD's then-owners IPC for the North American market, repackaged in a format more familiar to that audience."

The majority of the comics 2000AD reprinted featured all-new covers illustrated by artist Brian Bolland.

The company lasted until 1986, when it closed down and the printing of 2000AD and JUDGE DREDD titles in the USA shifted to QUALITY COMMUNICATIONS.

Anyway, flashback to November 1983 when my older brother came home with EAGLE COMICS JUDGE DREDD #1. I read it that evening and was hooked. Bought every comic EAGLE published that I would come across.

Years later I would eventually track down any issues I was missing and fill in the holes in my collection. I'm proud to say I now own everything EAGLE COMICS published during their 1983-1986 existence.

Here's the photo proof:

JUDGE DREDD (Nov 1983) #1-35




ROBOHUNTER (April 1984) #1-5
               
                         

JUDGE DREDD: THE JUDGE CHILD QUEST (Aug 1984) #1-5


NEMESIS THE WARLOCK (Sep 1984) #1-7


2000AD MONTHLY V. 1 (April 1985) #1-6


JUDGE DREDD'S CRIME FILE (Aug 1985) #1-6


THE STAINLESS STEEL RAT (Oct 1985) #1-6
 
 
STRONTIUM DOG (Dec 1985) #1-4


 JUDGE DREDD: THE EARLY CASES (Feb 1986) #1-6


 2000AD MONTHLY V.2 (April 1986) #1-4


Sunday, May 10, 2015

The 7 Arcade Games That Had Me Hooked


I am a child of the 1980s, and as such I am a member of the arcade generation. Like many kids my age I spent the 1980s with a pocket full of quarters seeking out my favorite video games.



I tried them all (PAC MAN, DONKEY KONG, DEFENDER, etc.), but as a person that has always had defined tastes there were clearly machines that captured my interest more than others. These were the machines that kept me coming back to that certain convenience store, that certain sandwich shop or pizzeria, spending hours trying to 'win'.



Below are the top 7 games that had me hooked (with one honorable mention). Yes, when one thinks about the ease of playing video games these days on one's phone, or the quality of consoles in people's houses it seems amazing that as kids we'd walk or bike long distances for a chance to drive, jump, fly and shoot...but it's indeed what we did. At the very least it got us out of the house!



Without further adieu...





1) GORF (1981; Midway) My journey begins in the summer of 1982. My brother (4 years my elder at age 12) and I spent that summer in Las Vegas visiting my grandmother.



Like most good grandmothers she did her best to keep us entertained. Towards that end she took us to a famous kid-oriented casino called CIRCUS CIRCUS. Grandma could dine and gamble while we kids ran around on the upper floors with attractions more geared toward our liking.



One of the main points of interest were the large arcades. And within one of these arcades I was introduced to the first arcade game ever to grab my attention: GORF.



GORF was a standard 'fixed-shooter' space game, similar in play to SPACE INVADERS and GALAXIAN, though featuring five boards. The thing that hooked me, however, was that IT TALKED.



The gameplay for the machine was good, but nothing extravagant. But that crappy robotic voice...that's all it took to keep me coming back for more. Perhaps I am a masochist but I enjoyed the machine's insults.



In the early days of arcade games it was the small bells and whistles that often distinguished machines and caused them to stand out.



"Some galactic defender you are, space cadet!"




 

2) WIZARD OF WOR (Midway; 1980) Another entry from my Las Vegas summer. ..there was a 7-11 a few blocks from my grandmother's house. This 7-11 became a special place for my older brother and I. For one thing, there were no 7-11's at that time back in our native Brooklyn. This made getting Slurpees a special occasion. Secondly, this 7-11 had a WIZARD OF WOR machine.



WIZARD OF WOR was a sci-fi/ fantasy-based machine, which were genres we were heavily into. The player's 'worrior' proceeded through a series of maze-like 'dungeons' slaying monsters as he/ she went, all to some eerie music. And, as with GORF, the machine talked!



I never got particularly good at WIZARD OF WOR, but I did give it my best shot.



“Another coin for my treasure chest!”





3) BUMP 'N' JUMP (Bally Midway; 1982) There was a filthy convenience store 3 blocks from my elementary school. After school my friend Lenny and I would walk there for a few rounds of BUMP 'N' JUMP.




BUMP 'N' JUMP was a pretty standard driving game viewed from overhead. The two features on this machine were that you could BUMP other cars off the road, or JUMP and land on top of them, crushing them. Pretty basic stuff.



Still, for a few months there in 1983 this guy was eating all my quarters.



 

4) SPY HUNTER (Bally Midway; 1983) In 5th and 6th grade our elementary school let us 'out' for lunch. What this meant in practice is that students could walk 3 blocks to the main commercial strip in our area (Kings Highway) and get lunch from the bagel place, the pizza place, etc.



Most of the time you'd find us at the BLIMPIE'S sandwich shop. BLIMPIE'S had a SPY HUNTER machine.



SPY HUNTER always seemed a cut-above the rest in terms of action. Maybe it was the cool, futuristic driving yoke used to play the game. Maybe it was the mood-setting Peter Gunn theme song that played incessantly. Or perhaps it was the wow factor of a car that could shoot machine guns, fire missiles or lay down oil slicks and smoke screens. If you were lucky you might even find one of the 'sit-down' versions of this game to really maximize your playing experience.



Whatever it was about SPY HUNTER we were addicted. We'd tear ass to BLIMPIE'S as soon as the lunch bell rang and then play away until the very last moment possible, sprinting back to school like Carl Lewis in the hopes of getting back before the bell rang.



This ritual went on for months, until one day BLIMPIE'S took the SPY HUNTER machine out. :(



 

5) STAR WARS (1983; Atari) Like SPY HUNTER this machine was available in a stand-up and rarer sit-down version. The Kingsway movie theater by our house featured a stand-up version. I have to admit I went to the movies quite a bit in 1984, arriving hours before the show in order to play STAR WARS.



A first-person space simulator game featuring vector graphics, the player takes on the role of Luke Skywalker attacking the Death Star in an X-Wing fighter from the first STAR WARS movie.




There are three attack phases, and the gameplay on this machine kicks ass. Also, like many of the other games I became addicted because this machine talked. There must have been some significant technological development in the voice modulators between 1981 and 1983 because, unlike GORF and WIZARD OF WOR, you could actually understand quite clearly what this machine was saying.



The force must have been strong in me because I always did pretty well at this game.




 

6) RUSH 'N' ATTACK (1985; Konami) In 7th grade I went to a new Junior High School in Manhattan. 3 blocks from school was a pizzeria we use to go to for lunch. Said pizzeria had a RUSH 'N' ATTACK machine.



Ah, the Cold War atmosphere of the 1980s! This is a 'side scrolling' machine where play centers around a character running with a knife and dispatching enemies from this mortal coil. Additional weapons are acquired in the hopes of rescuing P.O.W.'s about to be executed somewhere in Siberia. The game consists of 4 stages or boards.




I had a nice run on this machine, though I don't believe I ever completed it. As with the SPY HUNTER machine at BLIMPIE'S we'd book to the pizza place as soon as we were allowed out for lunch, play as much as possible and then tear ass as quickly as we could back to school so as not to be marked late. Heaven forbid you were having a particularly good game right at the end of lunch period. You were either going to be late or you would be forced to abandon your mission. More than once kids got in trouble for coming back tardy, though I'm sure if they got further than the rest of us on RUSH 'N' ATTACK they saw any punishment as the cost of doing business. Sometimes you have to take a few licks if you want to strut.



  

7) ROADBLASTERS (1987; Atari) Having to attend summer school sucks. For me the blow was softened a bit by the fact that the convenience store on Ave. M had a ROADBLASTERS machine.



Each day after class I'd bring a buck in quarters and play for over an hour. I got pretty good at this game, which was similar to a militarized version of POLE POSITION or a 3D version of SPY HUNTER. The graphics and gameplay were cutting-edge when this machine was released and it remained popular for a few years.



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HONORABLE MENTION: 




8) TRON (1982; Bally Midway) I was a big fan of the TRON movie, having seen it in the theater a few times the summer it came out.



Much like the computer graphics in the TRON film, the TRON video game was also cutting-edge for the time. It featured 4 sub-games (light cycles, battle tanks, i/o tower and MCP cone), and had cool black-light effects around the cabinet and in the joystick. This game was very popular. According to Wikipedia it generated more revenue than the initial release of the film! I played it when I came across it, though I was never addicted. When it came to TRON I was merely a casual user.



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There you have it- the arcade games that had me hooked. Between them all I probably spent enough to afford to buy a crappy car. Whatever. They caused me stress, they caused me anxiety but they were also a lot of fun. The venues I played these games in and the friends I played alongside will forever be etched in my memory- the sweet experiences of my 80's youth.

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PLEASE NOTE:
All pictures of marquees and cabinets in this article were scoured from the internet. I claim no rights, they are merely included for demonstrative purposes.

Friday, August 1, 2014

Book Review: David Martindale 'Pufnstuf & Other Stuff' (1998)


David Martindale 'Pufnstuf & Other Stuff: The Weird and Wonderful World of Sid & Marty Krofft' (Renaissance Books; Los Angeles 1998) 323 pgs.
I've been wanting to read this book since it was released in 1998, and finally got the chance this summer.

In the mid 90's there was a wave of nostalgia for Sid and Marty Krofft television shows (especially 1969's H.R. PUFNSTUF) as the grunge generation that had been raised on these shows came into their 20's and 30's. A record album titled Saturday Morning Cartoons Greatest Hits was released in 1995, featuring popular acts of the day covering a few of the theme songs to Sid & Marty Krofft TV shows (amongst other vintage kids' programs), and on Dec 16, 1995 the cable channel Nick At Nite (which specialized in broadcasting retro television shows) did a 16 episode “Pufapalooza” marathon, featuring Sid & Marty Krofft productions like H.R. PUFNSTUF, LAND OF THE LOST, SIGMUND & THE SEA MONSTERS, KROFFT'S LIVE AT THE HOLLYWOOD BOWL, ELECTRA WOMAN AND DYNA GIRL, THE BUGALOOS and LIDSVILLE.

As a kid born in 1973, Krofft shows like SIGMUND & THE SEA MONSTERS, LAND OF THE LOST and (my personal favorite) FAR OUT SPACE NUTS were regularly viewed programs during kindergarten and my early years in elementary school. I was too young to have seen the original runs of H.R. PUFNSTUF, THE BUGALOOS or LIDSVILLE, but I had an older brother and sister that watched them. It was a trip to finally get to see these shows for the first time when they re-aired on late-night television back in the mid 90s.

Thanks to Wikipedia and YouTube in the last few years I've gotten to learn more about the Krofft's large body of work, and was exposed to other entries in their long careers: ELECTRA WOMAN & DYNA GIRL, THE BAY CITY ROLLERS SHOW, pre-fabricated glam rock band KAPTAIN KOOL & THE KONGS, Ruth Buzzi & Jim Nabors in THE LOST SAUCER, WONDERBUG, BIG FOOT & WILD BOY, evil scientist DR. SHRINKER and genie MAGIC MONGO.

From this book I learned that Sid & Marty Krofft delved into the world of late 70's and early 80's evening variety show television, featuring DONNY & MARIE (Jan 1976), country musicians BARBARA MANDRELL & THE MANDRELL SISTERS, THE BRADY BUNCH KIDS (Jan-May 1977) and the rather avant-garde PINK LADY & JEFF (which featured two Japanese co-hosts that couldn't speak any English!).

This book comes across as a semi-authorized biography of the Krofft puppetry empire, as the foreward is by brother Marty, and the afterword is by brother Sid. The author appears to have had wide access to people involved in the long history of Krofft productions, and conducted extensive interviews. David Martindale weaves a very fun, readable oral history- a pleasant, respectful trip down memory lane.

I found it interesting that the Krofft's come from a lone line of puppeteers that is 5 generations deep, and that this family tradition originated in Greece in the 1700s. That Sid (real name Cydus Yolas Kroftt) & Marty were born in Montreal, Canada. That as puppeteers they toured the US, performed in France, played Vegas, the World's Fair and even Broadway before moving on to children's TV. And that Sid is the creative dreamer, while Marty is the hard-nosed business man.

Sid Krofft radiates as an inspiring figure that gets ideas for shows during regular 9 mile jogs, and is a vegetarian that favors a diet of live foods (like unprocessed fruits and vegetables). A man with a great ability to constantly brainstorm and think outside the box.

The final show featured in this book is 1987's D.C. FOLLIES, where sitcom comedian Fred Willard played the owner of a Washington, DC bar frequented by Krofft puppets and actual guests from the world of politics, entertainment and sports. Obviously inspired by the UK puppetry show SPITTING IMAGE, it was of a lighter-comedic nature.

I definitely recommend this book to any fan of Sid & Marty Krofft tv shows. As I said above, it's a readable, fun and informative book. Currently out of print, there are many copies still circulating so it shouldn't be too hard to find.

Sunday, October 13, 2013

Store Review: BRAINSTORM COMICS- Wicker Park, Chicago

I wrote this review back in April 2013 before I had the blog up. I've updated it at the end.

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Store Review: BRAINSTORM COMICS- Wicker Park, Chicago 04.20.13

I took a trip to Wicker Park's BRAINSTORM COMICS this past week. What I found was a pleasant comic buying experience in a solid shop.

It's a nice size, and features the usual racks of current issues. I don't really buy a lot of that stuff, but if that's what you're looking for it's there.

As for the things I like, it goes a little something like this:

They had nice-sized stacks (6-12 issue) of many BRONZE AGE titles, reading copies mostly. The prices were good. I generally expect to pay $2-5 per issue (unless it's something special), and that's about what they had. Picked up CONAN 53, 54, 83, 99- they had at least another 10 issues for sale. Picked up SGT. FURY 110, 126- they had an above average stack of SGT FURY issues, including some early ones.

A big score for me was a beater copy of MONSTERS ON THE PROWL #27 from 1973 (reprinting a Jack Kirby monster story from 1963). I've started collecting a lot of Marvel's Bronze-Age horror and monster comics, which can be hard to find these days.

I'm one step closer to my goal of getting every Marvel NEW UNIVERSE comic,
picking up NIGHTMASK #6.

And finally, and this is huge, I picked up 5 back issues of NATIONAL LAMPOON comedy magazine! Aug 1971, Sep 1971, Dec 1971, Nov 1977, April 1978. $1 each!

I had always heard about this magazine, which was responsible for spawning such comedy classics as ANIMAL HOUSE and VACATION. The comedy is purely demented 70's! There's a sort-of Playboyish overtone to the magazine, but also mixed with some real oddball shit. Too cool! And I true find, as I am beginning to venture into the world of comedy writing myself.

They had some late 90's back issues of 2000AD. A mouth-watering stack of KAMANDI, which I may raid if it's there on a future expedition. Some back issues of DOCTOR WHO magazine that looked good. A pretty cool video section, and they offer rentals.

Anyway, I purchased about a quarter of the stuff I wanted, which is a good, solid ratio. This seems like a place I am definitely gonna hit 2 or 3 times a year. I walked out with a nice stack of things I wanted...all for $17!

Brainstormmcg.Com 
BRAINSTORM MOVIES, COMICS & GAMING

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UPDATE: BRAINSTORM has moved a few blocks up to the Flat Iron Fine Arts Building 1579 N. Milwaukee Ave. They traded their street level location for a third floor suite (#321). The new space seems spacious, light and airy.

The selection remains good. This trip I scored back issue reading copies of KAMANDI (yum!), Don McGregor's KILLRAVEN and SGT FURY, all off the wall for $2-3 bucks an issue.

I just took a quick glance at their DVD rental section, and they have a nice amount of racks. Based upon the rest of the store I'm sure they've got a lot of  good and obscure titles. Their flier boasts of having hundreds and hundreds of horror films.

The counter guy is very amiable and helpful. If you're a real comics head you'll enjoy this store!

Thursday, October 3, 2013

Recommended film: TREK NATION (2011)

If you're a fan of the STAR TREK universe, it's worth giving the film TREK NATION a viewing. I caught it streaming on Netflix.

To the extent that I've cared, I've been mildly dissatisfied with most documentaries about and media portrayals of STAR TREK fandom. While at times funny, they often come across as juvenile and rarely focus on the deeper philosophical appeal of STAR TREK. This documentary does the subject matter justice.

It follows STAR TREK creator Gene Roddenberry's son Rod as he attempts to learn more about his father by speaking with those affected by the show: writers, actors and the fans.

Roddenberry passed away at age 70 when his son was just 17 and going through a rebellious stage. The two never had that period of reconciliation and deeper bonding that likely would have occurred with time.

I learned a lot of behind-the-scenes information by watching this film. Of course, the brief interview with STAR WARS creator George Lucas speaking about the influence of STAR TREK on him also stands out.

This film will remind you of why we all fell in love with this iconic series in the first place.



And if you're looking for the stand out film on STAR TREK fandom (and sci-fi fandom in general) it's always worth giving this classic a whirl!


I didn't know Tim Allen had it in him! I thought this film was very well cast.

Thursday, August 1, 2013

From My Collection Round 1: Ranking Paperbacks and Comics

Escape From New York paperback!
Starts with the original bank robbery scene that was deleted from the film

Taxi Driver paperback
Picked this up in near mint condition for $3 at a Lakeview used book store a few years back. Sweet

 Welcome Back Kotter comics (DC; 1976-1978)
10 issues- full run 

I was born in the 1970's and raised in southern Brooklyn.
Here we were, represented for the world.
Kotter was coming back to the old neighborhood to school us!
Welcome back! 
As good as it got!

You thought classic literature was Tolstoy and shit
It's not
"Up your nose with a rubber hose"

Paperbacks from largely forgotten AWESOME 80's TV show
Ex-spy uses his contacts to help solve everyday people's problems
In crack cocaine late 1980's NYC
Is that the most total bullshit TV show concept ever? Haha
And yet Ed Woodward pulls it off
So many awesome guest stars and amazing NYC location shots!

Tuesday, July 23, 2013

70's Bronze Age Marvel Comic Titles I Collect

I remember the very first comic I bought. It was a battered copy of SGT FURY & HIS HOWLING COMMANDOS #38. I picked it out from row upon row of beat-up, quarter comic books from DISCOUNT BOOKS WAREHOUSE on Nostrand Ave. in Sheepshead Bay. I was accompanying my older brother, 4 years my senior, on one of his regular comic buying trips. The year was 1977, and I was 4 years old. Thus began a lifelong interest in Bronze Age Marvel comic books (or rather...CERTAIN Bronze Age Marvel titles).

Here are the ones I collect:


SGT. FURY & HIS HOWLING COMMANDOS
May 1963- Dec 1981
167 issues + 7 Annuals/ King-Size Specials


STILL love Sgt. Fury. "C'mon you goldbricks! You wanna live forever?!". So cliche! Slaughtering Nazis! Kids love it!

CONAN THE BARBARIAN 
Oct 1970- Dec 1993
275 issues + 12 Annuals

A further title that resonated with me in elementary school was CONAN THE BARBARIAN. The early 1980's were a big period for the fantasy genre, and I was an avid DUNGEONS & DRAGONS player. CONAN stormed my imagination.

As time has passed my interest in CONAN continues. I like his approach to problem solving. Sometimes I feel it's what's missing in this world!

Marvel Premiere featuring Iron Fist
#15-25 (May 1974 – October 1975) have 'em all!
Iron Fist
#1-15 (November 1975 – September 1977) missing 3

Another comic I started collecting early on was IRON FIST. Even in elementary school I was fascinated by martial arts, which I would go on to study throughout my life. The fact that the main character was named Daniel (my name!) meant I had found a masked, suited champion that fought for me.  
LUKE CAGE, HERO FOR HIRE/ POWER MAN/ & IRON FIST
June 1972- Sep 1986
125 Issues

Through IRON FIST I began collecting POWER MAN, his soon-to-be partner. At a certain point Black super heroes became my thing. 70's Marvel comics were so of the times, so FUNKY. In retrospect it seems amazing to me that these were the first Black super heroes to appear in print in their own titles! What took society so long?!

THE HANDS OF SHANG-CHI: MASTER OF KUNG FU
Begins issue #15 Dec 1973- #125 June 1983
+ four giant-size issues & an annual

Continuing is the martial arts genre I began collecting MASTER OF KUNG FU at the young age of 5! Another character very much of the time! Part of the KUNG FU/ Bruce Lee craze of the 1970's.

JUNGLE ACTION Featuring BLACK PANTHER
#5 July 1973- #24 Nov 1976
BLACK PANTHER #1 Jan 1977- 15 May 1979

My interest in the BLACK PANTHER (and his original solo book JUNGLE ACTION) would come later in my life. But, to repeat what I said above, for someone that was raised in multi-racial Brooklyn it seemed amazing to me that Black super-heroes only began to star in their own titles in the early 1970's. Many of these characters were born into their first books around the same time I came into this world (1973). I feel a kinship with them!

Still, if you're gonna have the first Black super-hero with his own comic BLACK PANTHER is one hell of a name to start with! Better late than never!

And last but not least, a title I have all the issues of because there aren't many,  BLACK GOLIATH. There were 5 issues published in 1976, but I guess the character wasn't popular enough to sustain his own title. He also did appearances in Power Man #24, Marvel Two In One #55 and Champion #11.
 
There you have it, the 70's Bronze Age Marvel titles I collect. Sgt Fury, Conan, Black super heroes, martial artists.

In recent years I've started to pick up other offbeat 70's Marvel Comics, especially those with a horror or macabre tone. The post-1960's loosening of the Comics Code made for an interesting generation of books, experimenting with new found creative freedom. I'm sure parents were excited their kids' hero was a flaming skull riding a chopper motorcycle, a living vampire, the son of Satan (!) or a big green creature from the swamp!

A good reason to collect 70's Bronze Age Marvel titles is that reading copies of a lot of these books can still be found without having to break the bank. I usually aim to spend $3 for a basic issue of any of these comics. If you want to complete your collection you'll have to splurge on the rarer issues, but think about it...Once your set is complete you'll be the coolest kid on your block!